Tag: Game Design

Making Mystery Dungeon Battles Less Like Mystery Dungeon Battles

Argon November 10, 2017 Uncategorized

In my last design post, I outlined how PMDiscord’s battles switch between a close-and-personal, ‘Engaged’ state and a far-away, ‘Retreated’ state. If you’ve ever looked at Pokken Tournament, it plays out something like that… Actually, it’s a whole lot like that. Just picture several monsters on a field throwing all kinds of projectiles at each […]

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