Making Mystery Dungeon Battles Less Like Mystery Dungeon Battles

Argon November 10, 2017 Uncategorized

In my last design post, I outlined how PMDiscord’s battles switch between a close-and-personal, ‘Engaged’ state and a far-away, ‘Retreated’ state. If you’ve ever looked at Pokken Tournament, it plays out something like that… Actually, it’s a whole lot like that. Just picture several monsters on a field throwing all kinds of projectiles at each […]

Progress Update: Setting Up for Public Release

Argon November 6, 2017 Uncategorized

Steady progress has been happening, and this last week’s involved getting all of PMDiscord’s edges cleaned up for stress-testing. Features on the list include getting the commands to be cleaner and self-explanatory, and some sort of prestige display so players can feel like they’re doing something. All in due time. As of today, I’ve covered […]

Testing, 1, 2, 3…

Argon October 30, 2017 Uncategorized

Hello? Is this website on? Great! If you’re seeing this at the time it was posted, welcome! And if this post is years old and you’re scrolling to the beginning of the archive, hey, you made it! If you couldn’t tell, this is a blog dedicated to the PKMN Mystery Discord project, a text MMO […]

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