Month: November 2017

Making Mystery Dungeon Battles Less Like Mystery Dungeon Battles

Argon November 10, 2017 Uncategorized

In my last design post, I outlined how PMDiscord’s battles switch between a close-and-personal, ‘Engaged’ state and a far-away, ‘Retreated’ state. If you’ve ever looked at Pokken Tournament, it plays out something like that… Actually, it’s a whole lot like that. Just picture several monsters on a field throwing all kinds of projectiles at each […]

Progress Update: Setting Up for Public Release

Argon November 6, 2017 Uncategorized

Steady progress has been happening, and this last week’s involved getting all of PMDiscord’s edges cleaned up for stress-testing. Features on the list include getting the commands to be cleaner and self-explanatory, and some sort of prestige display so players can feel like they’re doing something. All in due time. As of today, I’ve covered […]

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